$0+

Porcelain Furry Base/Avatar - Free

71 ratings
I want this!

Porcelain Furry Base/Avatar - Free

$0+
71 ratings

Finally, after about ~100 hours of work. She is done :>
I highly suggest reviewing all the information below, and PLEASE do not ignore any warnings!!

This isn't a specific species or anything similar, I just liked the look of those porcelain doll like furries and I decided to model my own version, so that was the main inspiration.

Sorry for poor showcase, I will update it in future to show more than just photos!

If theres ANY glaring issues. Please let me know via ticket in my server! Thank you!!

IMPORTANT INFO:

- The base (body, head, ears, tail) can be used for Quest and should have no backface culling issues. However, the hair and parts of the outfit WILL have issues.
- This base can be used for Quest, BUT there is NOT a quest ready avatar in the Unity Package. This is why there is a PC/Quest icon in showcase, since this is more of a base, less of an avatar.
- This comes with 3 .fbx and a Unity Package. Please review the upload instructions below for information about these options.
- This avatar was not made with optimization really in mind, it WILL be very poor unless you manually optimize it yourself.

ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ

Information

Comes with the following:

  • Three .fbxs. One with everything on it. One with everything on it and ARKit face tracking shape keys, and one with just the base, no hair or outfit.
  • Two ear versions. Tall and pointy fluffy ears, and spiky droopy lamb like ears.
  • THREE tail variants. Long and fluffy cat-like tail, Medium length fox-like tail, and Short and fluffy bunny tail.
  • Base has a few shape keys, will be listed below. Several of the shape keys are in use in the showcase, when you import the .fbx they will be active, so remember to turn them off if you don't want them on!
  • ARKit face tracking shape keys.
  • Two hair variations. Big fluffy braided pigtails and a more sleek and long hair.
  • 4K Textures used for mostly everything, but lower detail accessories use 2K or 1K.
  • Includes the .spp for the body texture ONLY (this includes ears, head, and tails). [The .spp wasn't fully made with user convenience in mind, but I made sure to label and organize everything accordingly]. It's a bigger .spp, might lag on weaker computers, unsure.
  • 3 different eye texture variations. (If you want more colors of them, check out here >> Free Eye Textures)
  • 2 different hair colorations (includes a unedited version of the hair texture for making your own)
  • Outfit textures come with Normal, Roughness, Metallic, and/or Opacity if needed, as well as Emission masks.
  • THIS BASE IS SFW.

ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ

Download/SetUp Instructions

Two of the .fbx come with everything all merged to one. However. I highly advise in Blender manually merging some meshes together, removing bones/meshes you don't want, and doing some cleaning up. I made the .fbx like this so people who want to just throw them in Unity and want everything have the highest customization range.

The Unity Package has a version of the avatar with everything on it. It has setup physbones and materials. It has no gestures or toggles. This is for people who want to just upload the avatar as is, see how I set up physbones or materials, or any other reason really.

For the Unity Package, you will have to import in Poiyomi Shaders. That should be all you need outside of the normal VCC stuff.

I also highly suggest using a material combiner if you are going to be uploading this to Quest, as well as in Unity compressing the textures (this is already done in the provided Unity Package). All the textures for this are 4K or 2K for the max amount of details, but it never hurts to optimize (even for PC).

ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ

Information

Polygon Counts

Base: 17,884
Head: 16,788

Tall Ears: 2,672
Droopy Ears: 2,362

Cat Tail: 3,080
Fox Tail: 2,624
Bunny Tail: 2,900

Bikini: 1,440
Hoodie: 13,838
Socks: 4,656
Skirt: 4,864

Hair 1: 24,596
Hair 2: 14,964

Hair Accessories (Hair 1): 32,464
Face/Ear Accessories: 1620
Body Accessories: 19,608

TOTAL (everything listed above) : 166,264

Mesh Count

Body/Outfit - 8
Hairs - 3
Ears - 4
Tails - 3
Accessories - 3

Total Meshes : 21

Materials

Body - 3
Hairs - 4
Ears - 4
Tails - 3
Outfit - 4
Accessories - 2

Total Materials: 20

Bones

Body (ears/outfit/tails included) - 141
Hair 1 - 75
Hair 2 - 77

Total: 293

ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ

Shape Keys

  • Chest No Gap
  • Chest Front Press
  • Chest Small
  • Chest Flat
  • Small Chub
  • Abs
  • Hips Widen
  • Hips Thin
  • Waist Widen
  • Waist Thin
  • Thigh High Socks
  • Thinner
  • All VRC viseme shape keys
  • Some pre-made facial shape keys
  • Customizable shape keys for making your own faces!

ARKit .fbx has all the shape keys listed above PLUS the ARKit shape keys. ONLY use the ARKit .fbx if you intend to use face tracking.

(I advise deleting any shape keys you don't intend on using for either version of the base. They take up a lot of memory!)


ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ

TOS

  1. You can use everything BUT the Hoodie and Skirt to make Free, Public, Commerical/Sold, and Commission Avatars. (For MINOR edit avatars. This is mainly to avoid just reuploading the avatar pretty much as I made it. Avatars with large enough edits can use everything provided).
  2. Any avatars made with the base must have some sort of LARGE edits done, please dont just resell the base of this avatar with a slight texture edit and a crop top added on, for example. If you are worried that your avatar might not be a large enough edit, you can always join my discord and make a ticket to ask.
  3. You can only make READY TO USE AVATARS with this base (if you plan on selling it, free or not).
  4. You cannot just import this into Unity, add toggles, and then sell it as an avatar. Refer to rule 2.
  5. You MUST credit me if used. Please credit me by linking this page and putting my name 'OliverVRC'
  6. You are allowed to make assets/textures/add-ons or whatever you like for this base.
  7. You are also allowed to use the base mesh to make new assets like socks or a skin tight shirt, etc. (Just dont use the entire base, please.)
  8. You are allowed to use the provided textures as a base to make new textures to sell. If you make a new texture using the existing .spp, you are allowed to include that in your sale (your edited texture .spp, not the original).
  9. You can use this for outside of VRChat, such as a VTuber model, or in a game similar to VRChat, etc.
  10. I do not allow my work to be used in anything related to crypto/NFTs.
  11. The Hair and Eye textures are allowed to be used on other assets/avatars, idc, but please credit me properly for it.

ₓ˚. ୭ ˚○◦˚.˚◦○˚ ୧ .˚ₓ

Credits

Huge thank you to an friend who wishes to be anonymous for helping with making several creative decisions, drawing the hair textures, and for even making the second and third eye textures <3

Eye textures 1, while drawn from scratch by me, are based off a design made by eita_789 with mild edits. (check their art out they draw very pretty eyes)

Huge thank you to all my supporters as well, I appreciate all of ya <3

And credit to all the amazing creators out there who make the amazing porcelain furry like masks and accessories, for the amazing references I could use <3

Modeling, Rigging, UV unwrapping, and majority of textures done all from complete scratch by me, using the programs Blender, Adobe Substance Painter, Medibang, and Procreate.

This project is ~100 hours of work, so please enjoy!

Known Issues:

  • I am aware the bones in the left hand don't do gestures symmetrically with the right hand. I will fix this at a later point as I had everything done already when I noticed.
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.zip with 3 .fbx, a .spp, and textures.

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